Master's Thesis

Combatting Toxicity: Designing an Intelligent System to Diminish Verbal Harassment in Video Games

Topics: Machine Learning UX/UI Ethics HCI Games

🛠 Tools: Jupyter Lab, Unity, GitHub, Figma
💻 Programming: Python using TensorFlow and Librosa libraries for deep learning algorithms, C# for Unity development
🕑 Time Span: January 2024 to Present (1 year+)
✅ Result: Fully-functioning intervention system to be embedded in video games for combatting toxic speech, exhibited at the 2025 Digital Futures Exhibition.

Current iteration of prototype:

Colloquium Presentation

One of my presentations:

Colloquium Presentation

Demo of earlier iteration:

Demo of Prototype