Beats & Bolts
Beats & Bolts is a rhythm-based action game set in a railway factory during the Industrial Revolution. It was designed and developed through collaboration of 10 students. My role was handling UX/UI matters such as creating storyboards and user flows for the game mechanics, as well as user interfaces for the HUD and menus.
Team Members:
- OCAD: Yannan Ma, Hedy Fu, Justine Magbitang, Jessica Patel
- UofT Computer Science: Dylan Hollohan, Jordan Lin, Joseph Yan, Jessica Zhai
- UofT Music: Andrew Gosse, Dinitha Vithanage
Topics: UX/UI Unity Games Figma
🛠 Tools: Unity, GitHub, Figma
💻 Programming: C#
🕑 Time Span: 7 months
✅ Result: Fully-completed game for Mac and Windows, exhibited at the Level Up Showcase.
